
Prompted Finishers inflict 3200% of the total modified damage from normal attacks as True damage. Ground finishers inflict 400% of the total modified damage from normal attacks.Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will cause enemies within range to suffer a knockdown.Exalted Blade's combo counter decay is affected by Power Spike.The combo counter will reset when equipped with Xoris.
#Exalted umbra blade stamce mods#
Riven Mods are not generated for Exalted Blade.Exalted Blade can not be equipped with weapon augments (e.g., Justice Blades), weapon-specific mods (e.g., Covert Lethality), Melee Combo Counter Mods (except Drifting Contact), Acolyte Mods (e.g., Blood Rush), or Amalgam Mods (e.g.

#Exalted umbra blade stamce mod#

Being a Sword, Exalted Blade will always gain the 10% damage and attack speed bonuses of Excalibur's Swordsmanship passive.Damage is affected by Ability Strength, most mods and buffs, but not the Melee Combo Counter.Attacks and energy waves have a 200% critical multiplier with a 15% critical chance and a 15% status chance.Enemies hit by the waves will suffer a stagger.Wave range, damage fall off, and flight speed are not affected by mods.Wave damage falls off linearly with distance from 100% to 85% between 0 and 6.5m and 28% to 0% between 6.5m and 37.5m.Energy wave lifetime decreases 0.5s (7.5m) for every enemy hit from the max lifetime of 2.5s (37.5m).Energy waves will punch through and hit enemies and terrain regardless of thickness up to their maximum range.The energy waves and Exalted Blade itself are considered separate entities and will both deal damage separately.Energy waves have the same base damage as the attacks that release them and fly at a constant speed of 15 m/s until they dissipate after 2.5s which corresponds to a maximum distance of 37.5 meters. Normal, slide, and aerial attacks will emit an energy wave in the direction of aim.Aerial attacks and slam attacks inflict 200 / 250 / 400 / 500 damage, and slam attacks inflict an additional 50 Impact damage within 5 meters.Blind duration and range are affected by Ability Duration and Ability Range respectively.Slide attacks inflict 214 / 267.5 / 428 / 536 damage and blind enemies within 5 meters over a duration of 6 seconds at the cost of 25 energy.

Damage is distributed between 15% Impact, 15% Puncture, and 70% Slash.Normal attacks inflict 100 / 125 / 200 / 250 damage within 2 meters.

